synoptic project: Proditiophobia/Toad Out of The Hole

Contents:

Each page number (text in bold) on the contents page is embedded with a link which will take you to said pages you would like to view, as well as an option below to turn to the next page.

  • Page 1
    • Current Page
  • Page 2
    • Project Brief
    • ideas
  • Page 3
    • Title
    • Brief elevator pitch
    • How will this fit into the brief?
  • Page 4
    • Story
    • Storyboarding
  • Page 5
    • documentation task
  • Page 6
    • character stills
  • Page 7
    • Summary and slides

[/SPLIT\]

  • Page 8
    • Toad Out of The Hole: New assigned project
    • Oliver’s storyboard
    • Meet The Team
    • Discussion of new ideas
    • Milestones
  • Page 9
    • Concept Art
    • Loading Screens
    • Fitting the brief
    • Outfit Development
  • Page 10
    • ‘Grunt’ Enemies design and concept
    • Health Bar development
    • Enemies in relation to the imagined world
    • Michael’s level design
  • Page 11
    • Boss design and concept
  • Page 12
    • What’s next?
    • Pitch, part II: Attack of the clones
  • Page 13
    • SCRUM sheets
    • GDD
    • Burndown charts
    • technical considerations overview
  • Page 14
    • The End
    • Post Mortem
    • Post-college Plans
    • Beta Testing Other Games

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