21/09/2020- Playboard
I developed a playboard for how the game should be played. It is very rough and will be improved upon in individual pieces in the future when I return to college, in which I will be taking my equipment with me.
The playboard roughly shows how the game will play and how the game will sound and look:
![](https://joelflemingnextgen.wordpress.com/wp-content/uploads/2020/09/playboard.png?w=1024)
For anyone struggling to read my writing, here is a translation:
- Title screen
- Displays a still of what to expect playing the game, as well as a custom designed title card with the options to play or go to credits
- The audio will consist of occasional squelches, goofy music which I will attempt to create myself, distant ambulance noises, and when hovering or clicking the option buttons it makes a sort of click/pop sound.
- Colours: to be determined.
- Loading screen
- Graphic holding the information beforehand will shift every 0.5 seconds or so
- Description and game title are within the graphic, the info will explain the aim of the game and how to beat it
- A non-diegetic drumroll will be heard to spur the player on
- Scene 1: Game Begin
- Opening shot will have a zoom-in of the scene
- A countdown of 3, 2, 1 will appear on the screen before the game begins
- A randomly generated part of the body will have a red circle around it, indicating where the problem is
- Audio: diegetic heartbeat sensor, distant ambulance sirens
- non-diegetic: countdown sound, music
- Scene 2: Objective selected
- Once clicked, the player must use a control set to remove the object from the body as quickly and carefully as they can, using W,A,D.
- Button prompts will appear on the screen.
- Audio: squelching, ambulance distant, heartbeat sensor
- Scene 3: Success
- Diegetic POP sound when the object is successfully removed
- ALTERNATIVE: failure
- If the player fails, a pop up saying ‘FAIL’ will appear and a non-diegetic WOMP WOMP will play, as well as a diegetic flatline sound.
- Scene 4: success screen
- a pop up will appear saying DONE! with the time completed at displayed underneath, as well as the patient behind the pop up holding their hand with a thumbs up above the pop up
- non-diegetic TADAAAAAAAAAAAAAAAAAAAAA sound
Additional ideas:
- Timer at the top right or left