Radio Silence: The Imagined Worlds Project

Pre-production: An overview (PM 3 Be able to co-ordinate a production process):

Since the beginning of our project on the 3rd November until the 27th was designated as our pre-production time. Pre-priduction usually involved concepts of story, art style, GDD’s, production schedules and blockouts.

Our schedule was a mostly using lesson time to do documentation and work on getting the game ready. Here’s a comprehensive list of everything we have done:

Joel:

  • Concept art
  • Story writing and refining
  • map layouts, ideas and design
  • asset listing
  • audio plan
  • dialogue script
  • storyboard
  • playboard

Kieron:

  • Game Design Document
  • Early models
  • technical considerations
  • voice-acting preparations
  • dialogue script

Glen:

  • Map blockout- underground base
  • Early assets
  • asset listing
  • map layouts, ideas and design

Niall:

  • Build tests
  • Blockout- topside map
  • programming considerations
  • sewer blockout
  • map layouts, ideas and design

Oliver:

  • Concept Art
  • Early asset development
  • texturing
  • asset listing

Our schedule:

The schedule of pre-production was mainly using lesson time to do things, however some of us have been working from home (eg. Oliver and I). Schedule looked a little like this:

With this loose formula, we had freedom over what we decided was most important for the blockout and/or concept to help the designers get an idea for what the game may look like when in-production or finished. We also set up a Trello page and used SCRUM meetings, features we will be continuing to use throughout development, to help us plan time-frames, ETA’s and a heirarchy of importance over other objects.

A Link to our Trello Page:

https://trello.com/b/9ZtI4w9z/imagined-worlds

Click Here For Next Page

Design a site like this with WordPress.com
Get started