game design/development

Using the Unity engine, I have created a small level, which is a recreation of the Beaver Creek multiplayer map from Halo: Combat Evolved, later created in future games such as Halo 2 and Reach.

After finishing a very rough layout of the map, I have used Point lights to mark where Power Ups and Bases are on the map. One of the bases are red and the other blue, and there are two possible spawn locations for the active camouflage and overshield power ups.

using a way to colour the objects making the surroundings (ASSETS>CREATE>MATERIAL) I have coloured the level.

I have not managed to get a scene transition into the underside of neach base working as of yet, plan to get it working ASAP.

prefabs

Prefabs are pre-made models that are used multiple times across one stage or map. If you change the look of one of these duplicated models, the others will change with it– like a Hivemind.

animations

Using the animation tool we can add a camera which flies across the scene and displays all of your work you have made. Here’s a quick GIF of my progress, I plan to add Halo Spartans of Red and blue colours for some life in the scene.

Created an interior for the blue base, I will duplicate and mirror for the red base, but in the meantime I wish to get this coded up.

IDE’s:

Integrated Development Environments

examples:

Oracle Netbeans

Eclipse

Windows visual studio

code::blocks

IDE’s are NOT game engines, they are developed to work with game engines.

from Wikipedia:

An integrated development environment (IDE) is a software application that provides comprehensive facilities to computer programmers for software development. An IDE normally consists of at least a source code editorbuild automation tools, and a debugger. Some IDEs, such as NetBeans and Eclipse, contain the necessary compilerinterpreter, or both; others, such as SharpDevelop and Lazarus, do not. IDEs are sometimes called Program Development Environments (PDEs)

The boundary between an IDE and other parts of the broader software development environment is not well-defined; sometimes a version control system or various tools to simplify the construction of a graphical user interface (GUI) are integrated. Many modern IDEs also have a class browser, an object browser, and a class hierarchy diagram for use in object-oriented software development.

elements:

syntax highlighting

code completion

refactoring

version control

debugging

code search

visual programming

language support

attitudes across different platforms.

developed a script in C# which appears in the Unity console box when attached to a new object.

I added the ‘MyAge’ string later on and it may not work as I have yet to test it. The ‘MyName’ command works, however.

Here’s a screen clip of the ‘clicker’ task. I’ll be finishing this very soon.

in the ProBuilder tool, I have created a tree design for a prefab and the same with the rocky faces surrounding the map. I have made a somewhat good effort at making some finished tweaks of the rock faces where I could genuinely just import them when painted– but I feel like that’s a rather cheap way of doing things.

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