3D modelling

Project: Loot Crate design

Using a mood board, I have compiled images of random storage objects in some of my favourite games as well as some random images from the internet.

With this complete, I began to draw sketches for my crate. In the end, my crate looks like a mix between a Halo small crate, a lootbox I found from the internet and a crate from Star Wars: Battlefront II. For colour schemes, I plan to make some of the buttons and blinky lights blues and greens, and the base body of the crate a race yellow. Within my sketches, I have also designed what would be held inside of the crate in the contect of the game jam that Glen, Josh, Kieron, Callum and I made in October.

The crate would be implemented and interactable, holding the X button on an Xbox controller would open the crate and gift the player with one of the games collectibles. Each of these collectibles will help the player piece together a part of the story that is happening in the gameworld without directly telling you.

When each piece of the puzzle has been discovered and the eventual escape of the player, there will be an endgame slideshow styled cutscene displaying the events that would transpire after.

research:

understand the benefit of good workflows and efficient techniques for creating 3D models.

source: TurboSquid

A triangular polygon is referred to as a tri or triangle, and is a simple three-sided polygon. It has exactly 3 vertices at its corners and 3 edges connecting those points. This is the smallest configuration required to make a polygonal face. 

example of A Quadrilateral Polygon (4 Sides)

Quad Polygon (4 Sides)

A square or rectangular polygon is referred to as a quad or quadrilateral polygon, and is a four-sided polygon. It has exactly 4 vertices at the corners connected by 4 edges. This is the most desired type of polygon when creating digital models, and many artists like to build their objects using nothing but quads to help make their work more appealing to customers in complex pipelines. 

N-Gon Poly (More than 4 Sides)

An N-Gon is a polygon with more than four vertices and edges. This kind of polygon is not desired by TurboSquid customers and should be avoided. Due to its geometric properties, an N-Gon can always be divided into quads, tris, or a combination of the two; so they are always easy to remove by adding connecting edges between the border vertices.

Why N-Gons Should Be Avoided


Difficulty when subdividing

  • N-Gons subdivide poorly and produce unwanted topology, even on flat surfaces. While it may be quicker to model using N-Gons, it is a bad habit to get into as they disrupt the edge flow of your model, making selection of edge loops more difficult. Having N-Gons often leads to strange rendering or smoothing artifacts that are hard or impossible to eliminate. Instead of leaving N-Gons around in your model, it is better to avoid them altogether since quads and tris will always subdivide properly.

crate project updates:

my crate is coming on well, I have had to make some changed to my original artwork but nothing too out of the blue. Working on the low poly and have utilised new tools and skills to create it.

texel density is a tool in 3D modelling applications like Maya to scale the size of UV islands or polygons such that they span roughly the same number of texture pixels per meter of real size.

Progress: I have finally unwrapped my low poly model and organised it in a way that isn’t so confusing; the last part to do would be to make sure that all the grid and checkmarks line up and are of the same quality so my texture doesn’t mess up. After this I can begin work on my high poly version.

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